Analytical Project
Bachelor 2020/2021
Analytical Project Bachelor 2020/2021
With the task being to pick a place in our vicinity that enrages us for a specific reason and to represent that rage in a graphic visualization - we created this heavily convoluted puzzle map based on the (absent) development of the building. Each point in time where a change was possible but not actually followed through is represented with its own 'level'. The individual levels are then interconnected in multiple ways, depending on the actual correlations between the building stages. To better represent our rage, confusion and frustration with the lack of development we took inspiration from M. C. Escher's work and the Monument Valley Game.
Research topic proposed byJuliane Schwidun.
Timeline of the Pavilion starting at it's construction in 2000 'till today.
The final drawing for the animation.
The final product.
A small peek into the differentproject phases, discarded ideas and developmental steps.
Visualization of the possible Shrimp-farm.
Colored version.
Colored version of the road map.
Group Project Frenzel, Henrik | Fricke, Laura | Galrao, Marcel | Gödde, Luzia Gül, Sevim Hazel | Kuxhaus, Inga | Lübking, Fabian Meyer, Jonathan | Rabe, Kendra | Schwidun, Juliane Stichnoth, Kim-SophieDevelopment of the Game - a solo project
Research topic proposed by Juliane Schwidun.
Timeline of the Pavilion starting at it's construction in 2000 'till today.
The final drawing for the animation.
The final product.
An insight into the different project phases, discarded ideas and developmental steps.
Development of the Game - a solo project
Currently in Zurich, Switzerland
Coming Soon!